Thursday, February 26, 2009

And So It Begins...My First Day in Darkfall

Well, finally after about a day or so the server finally came up.

My initial want was to be an Alfar, but the majority of this PvP (Player vs Player) guild I joined were going Mirdain, so I decided to roll Mirdain as well. It was my first time being in Darkfall, so as what most people said it was a bit confusing. It's a good thing that I watched videos of previous game play; as well as, read up on how to use the interface, so the learning curve wasn't that bad. Actually, I kind of like it in a Vi-sort of way. It will take some time getting used to it, but it's not a bad way to do things at all. So yeah the learning curve was there, but I think after a few hours I got the hang of the interface and combat.

When I first logged into the game I went and got the two quests for killing goblins. I checked the mini-map and it told me where the goblin camps were. I headed there with high hopes, but also expecting to see tons of people camping a few goblin spawns since everyone was at the same skill level as me. And sure enough it was very crowded. Noobs were going gray here and there chopping at the goblins and fellow Mirdains. Initially, I just went from tombstone to tombstone to see if I got lucky and could find some unlooted ones. I did, and I was "noob-" rich. However, the place was way too crowded for me, so I moved onto the next goblin camp further from town.

Here, it was pretty busy too, and a bit farther from town meant a few more people going rogue. I actually, saw a red there, but I doubt he meant to go red. This was all a new experience for most of us. The rogue system in place so far is good. Since friendly fire is on, if you damage another Mirdain you are flagged as a rogue for only 10s. So if you do not engage for 10s you will be blue again. This helps people who accidently hurt others, and not be completely outcasted from the start.

The second goblin camp was ok, but I wanted more loot and a better chance of killing goblins for the quest, so I moved onto the third goblin camp even further away from the town. Here, it was ok spawns and people. There was a huge tree there, which you could climb, and a GM was there watching the action. I guess I should mention that by the third goblin camp I really noticed that perhaps it wasn't the amount of people that was causing me to not be able to hit goblins, but there was a sync problem with the server. The devs have acknowledged this and currently the servers are down to hopefully solve this problem. So yes, there I was swinging my starter sword at thin air, when on my client screen the goblins were right in front of me. It was very frustrating to say the least. However, I saw that some people had staffs and were firing away magic missiles. I decided that I may as well level my magic skill while I wait for them to fix this bug.

I went on a looting mission, and held back till a goblin was almost dead. I would unsheathe and run up to the dead body as fast as I could and loot it. At the end, I ended up with about 21g ,and I went back to town to switch starter weapons which cost 20g. I am much happier now with my staff and casting noobie magic missiles. There is an AoE (Area of Effect) to the spell, so it is very easy to go rogue. However, I didn't really care about killing goblins, but more on leveling my skill by using it. I decided to be an ass for an hour or more, so I just shot whole groups who were pounding on a goblin or standing around a tomb to loot. I would go rogue, then run around for 10s and then go back to normal. I decided it might be too dangerous doing this right in the middle of everyone, so I climbed a big hill at the first goblin camp and practiced being an ass as well as my aim. It was pretty fun actually to stand on top of this hill and shoot huge crowds of people in an AoE fashion. I really missing the griefing that other games lack...this brings back memories.

A few people saw where the magic missiles were coming from and climbed up the mountain to see who was causing this ruckus; however, they never engaged me. I think it was intimidating, since I had full health and stam (stamina), and I only used my mana to be a douch. Also, I was completely naked with nothing but my starter weapon (which can't be looted or lost), so I wasn't worried at all. Also, I never hit again within the 10s timer, so the person would know I would be blue any second. A few people from down below got tired of me fucking around and shot some magic missiles back at me. This helped me practice dodging them, which is really, really easy from that distance. Actually, even with the AoE it was still hard to hit people unless they were right in my crosshairs.

So I played around with this other magic user for about 10 minutes. Of course, I had the advantage cause of the elevation. He hid behind some trees, and such, but if he had to engage a goblin, then he was free game for me to target him and cause a bit o' havoc :)

Anyways, I eventually got bored of this, and came down the mountain to my fellow Mirdains. I was missing a lot up on that huge hill, so here I would be able to hit more people more often. I held back, and AoE-d people who were in big groups beating up on one goblin. A few of course went gray from friendly fire, so I made sure that I punished them as long as I could. While I was doing that for about 20 mins, I guess a guy realized I was being a dick and decided to try his luck against me. He had ok gear on, some goblin drop chest and a better sword. His name was Baron A...something. He stood behind me, ready to hit me, and when I blasted a group of people and went rogue, he was sure to give me a few whacks. I ran around a bit, etc, but I had full stam and HP (Hit Points, i.e. life), plus I have a self heal spell so I was never in any danger. We cat and moused it a bit, and I made sure that when he decided he got bored and went to hunt goblins I would AoE him or his group as much as I could. He chased me a few times, but since I only had a 10s timer of being a rogue, sometimes he would hit me when it expired and he would then go gray (i.e. rogue). Then, I would start casting magic missiles at him and he would run away so far away that I couldn't see him anymore.

A few times, he tried to fight goblins and I made sure to shoot him...just to lessen his life so perhaps the goblins would kill him. I made him run away so much that he eventually left the area. lol.

Anyways, so far the game is interesting. The sync issues are really, really bad to the point that the game is unplayable for me. Hopefully, they will fix that. There are some other minor issues as well, but hopefully overtime things will work itself out.

Ok, until next time.

No comments: